Learn Β· First steps Β· 3 min read
Items
Everything you track in Wodo is an item. We chose the most neutral word we could find on purpose: an item can be a bug, a contract clause, a scene to shoot, an idea, a chapter, a repair. Wodo doesn't assume your work is software.
The detail panel
Click an item (or select it and press Enter) to open its detail panel.
What an item can carry:
- Description β rich text, edited live together with whoever else has the item open. Paste images straight in.
- Labels β covered properly on the next page.
- Assignees β people or whole teams responsible for it.
- Dates β a due date, and optionally a start date. Items with dates show up on the timeline.
- Sub-items β press I to add one. Sub-items are full items of their own; the parent shows a small done-count badge.
- Attachments β files that belong to the work.
- Comments β discussion lives with the item. See Comments and mentions.
A few keys make the panel quick once you've opened it: L for labels, A for assignees, D for the description, C for a comment. The full list is under Speed.
Archive, don't delete
When work is finished β or abandoned β it gets archived, not deleted. Archived items disappear from your views but stay searchable and can be brought back. History has value: "didn't we try this last year?" deserves an answer.
You can archive a single item from its menu, or a whole column at once. Spaces can also archive completed items automatically after a number of days you choose β more on that with completion states.
In fact, there is no "delete item" in Wodo at all β an item can't be destroyed by a stray click or a bad mood. Permanent deletion exists only at the level of an entire space (an admin act, also the way to free storage), and for your account and organization when you truly leave.
Undo
βZ undoes your last change β moving a card, editing a label, archiving an item. ββ§Z redoes it. This works across almost everything in a space.Going further